Friday, January 30, 2009

[Editorial] Crossing4Dead

Credit for this banner goes to: Amy "Phoenix" Clark it's amazing!

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What happens when the apocalypse happily meets up with starting a new, animal filled life? Crossing4Dead is the latest game from Farcical Studios to the nethersystem, which takes the survivors of Left 4 Dead and gives them a new life among the animals. Join Regn, after she's survived the apocalypse, but been separated from her team, make a new life in the world of Animal Crossing.

Meet new friends, maintain a town, and most of all...Survive. Write anonymous letters to be mailed by stork to random strangers to answer the age-old question: are we alone post apocalypse? How would you survive, what would you do? Play the game**, decide your destiny.

**This is not actually a game, this is an editorial by yours truly for Co-optimus.com. My goal is to have you enjoy what you read, and hopefully you enjoy "Crossing4Dead", Cheers!

Read the whole editorial over at Co-optimus!

Sunday, January 25, 2009

The Looking Glass Wars: Book Promo

This is my first attempt at my contribution to Beetstro.com suggestion list, preview list, teaser list, whatever list – this isn't a full review, but rather a promotion of a book to get people interested or at least aware. I will be attempting one of these a month, more if able – if the book I choose is terrible, I'll likely chose another one, unless it's a popular title that also happens to be terrible and needs to be taken down a few notches.

As my first book submission, I give you The Looking Glass Wars By Frank Beddor.

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Original stories are somewhat difficult to come by, as remakes or copycats run rampant – But, to recreate the classic story of Alice in Wonderland from a very original angle, I became interested. Imagine if Alice in Wonderland was actually the backward version of a little girls struggle for someone to believe her tale of a real Wonderland - anyone not quite satisfied with the suggestion that Wonderland is pure nonsense may like to have a go with this one.

Recommended for; Teen +
ISBN product number: 0142409413

This version is the tale of Wonderland's plight of the four suits in the Queendom (Heart, Spade, Diamond and Club families) and the evil plotting of the feared Redd (known better as “The Red Queen”) to battle for ultimate power. The struggle of good versus evil, light versus dark, and Black imagination versus White imagination. Alyss Heart, young heir to the throne, has just had her 7th birthday, and will be in training in White imagination to rule the kingdom from that day forward...

The beginning of the story captivates one with the lore of Wonderland. Each person has special powers based on their White Imagination – with imagination being the key to their civilization, children have more power there, than they do in our world. Alyss has one of the strongest White Imaginations in Wonderland, with ability to imagine things into existence, and alter things as she chooses, but she could never imagine the horrors her terrible Aunt Redd would reign down on her future kingdom.

During an ambush attack by Redd and her army of transforming playing cards, Alyss is forced to flee the kingdom through the Pool of Tears with her mothers bodyguard, Hatter Madigan. They are separated, and she is left bewildered in London, England, while the distressed Hatter searches for her from Paris, France. Learn how poor Princess Alyss Heart is laughed at while trying to explain her life, get back home to Wonderland, and left abandoned in an orphanage where her imagination is drained.

Familiar characters take on different appearances in The Looking Glass Wars, as the Mad Hatter is transformed into a royal body guard with a rather unique battle-ready hat, the Caterpillar is a wise prophet for the Queen, and the Cheshire Cat is a deadly assassin with nine lives.

I personally enjoyed the little details and personality quirks in this tale – such as; Hatter Maddigan uses Wonderland logic while dealing with the Parisian citizens, and trusts only people wearing hats,the Cheshire Cats use of deception (as a cute, cuddly kitten) to sneak past guards unnoticed, and all of the little explanations that brought this classic tale back in to my head. I look forward to the second book in the series; Seeing Redd, and eventually the conclusion to the trilogy which has yet to be released.

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If you like things like this, check out The Looking Glass Wars' Hatter M in graphic novel form; adapted by Liz Cavalier, and illustrated by Ben Templesmith. Available in Trade paperback (ISBN: 0981873707).

Saturday, January 24, 2009

Reload! Reload! In the Uncensored "House of the Dead: Overkill" Trailer (Wii)

This was a news piece I did for Co-optimus.com on the new House of the Dead: Overkill trailer; very "Not Safe For Work" and incredibly over-the-top zombie cheesiness. I couldn't resist. Seriously, Head over to Co-Optimus for a pretty awesome Co-op website!

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Whoever says the Wii is for kids clearly hasn't taken a look at the new (NSFW) House of the Dead: Overkill trailer.

What do a detective, an agent, and a hooker have in common - beside awesomely-bad dialog? Zombies, that's what. The campy video game series that has been popular among co-op gamers for over a decade, Segas House of the Dead, will hit Overkill status on the Wii this February!

Haven't played any of the House of the Dead games? No sweat, this one is a prequel to the long-running series. The storyline will be fresh, and (hopefully) more in depth than some of the aged games in the series. Basically, if you've ever enjoyed a 'B' Zombie Horror film, you're likely going to enjoy what you see here.

Check out this very NSFW trailer that covers all of the cheesy zombie angles of House of the Dead, complete with commentary resembling the Grindhouse promotional announcer, and some ice cream. Also, be sure to pick up a second light gun for this one, backup is always a good idea with bioengineered monsters on the loose. A mature rating has been slapped on the box, so play with your friends – not your 4-year-old. And always remember to Reload! Reload!



Source: link

Friday, January 23, 2009

"Mini Ninja's Hiding Co-op Behind Their Tiny Mask?"

My first editorial news thingy (technical term, don't worry about it) for Co-optimus.com. I am officially a staff member over there! Hopefully I'll balance my time to post lots of things here, Co-optimus, and Beetstro.

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In case you hadn't heard IO interactive, the studio that brought us Hitman and Kane and Lynch, has had a change of heart in their style. What does this mean? IO interactive plans on releasing a cartoon-ish ninja-action game called Mini Ninjas sometime in the near future, and who doesn't want to be a Mini Ninja?

Joystiq.com has given us a brief preview of the game, outlining the few known details – and I'm here to speculate what this means for the co-op world. While no official word has been given on the availability of cooperative gameplay, if you take a look at the gallery of screenshots, it looks like there is definitely potential.

Lending a helping hand, perhaps? How about using different abilities to combat foes side-by-side with a friend (as seen in the trailer)? Showing off three primary characters bonding over a battle sounds like my Friday nights for sure. I'd consider this (potentially) good news for anyone hoping for some cooperative, or maybe even versus gameplay that doesn't require reloading.

Tuesday, January 20, 2009

The Inauguration Via Fallout3

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In case anyone isn't quite up to date on current events; Today is inauguration day, and we've welcomed our 44th President, Barrack Obama into office. The video gaming world has seen a bit of Barrack Obamas image in video games, showing general support from the gaming demographic. This newest show of support is a bit off kilter, in the sense that Stephen Totilo of MTV Multiplayer shows us the Inauguration site as it's shown in Fallout 3.

This may sound a bit anti-presidential, but the concept of taking the real life historic event, and showing us how it looks in Fallout 3's version of Washington DC, is pretty clever in my opinion. There is a the whole virtual tour of the inauguration site, that starts like this:

"So, through the magic of last year’s multi-million-selling “Fallout 3” we can see Barack Obama’s Inauguration-day perspective. But we’ve got the added (subtracted?) touch of nuclear devastation.

Try not to let it bother you."


Stephen Totilo paints a fun picture with words to help you imagine just how accurate these images are. Take a look at the virtual tour, and happy Inauguration day! (Here's to the hope this won't really happen!)

Monday, January 19, 2009

Beetstro to feature books!

For a few months now I've been working with Drea Avellan on Beetstro.com, posting things like comic promotions, and video game reviews. I haven't had much to contribute, so I've decided to go ahead and add this feature. Feedback is definitely appreciated here. Yes, she realizes this is in the third person, she enjoys sounding slightly insane.

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Riddle me this: What is a form of entertainment that has been enjoyed for centuries, yet is commonly overlooked in the internet review publishing circuit? The sad truth: books. Authors work hard to get their works published, and if it's not Harry Potter, or Opera doesn't recommend it, many great gems may go completely under any mainstream radar. Being a general fan of written word, and having connections with booksellers, Katrina/Shadokat would like to make a small personal contribution to Beetstro by adding a brief book promotion each month.

For a while, she will be playing catch-up with books that she has read, and would like to share. These back-promotions will still be timely in the sense that they will be a series that is still in progress. Very soon she will hopefully be able to get a good 'beet' on the new and upcoming (awesome) books. Expect to see primarily fictional works for their general entertainment value, and as her personal preference. Any recommendations or suggestions are appreciated, and can be e-mailed directly to her.

Wednesday, January 14, 2009

Marvel Noir Limited Series'

Promotional for www.beetstro.com

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Publisher: Marvel
Release: Limited series' starting December 2008/January 2009.
Covering: Spider-man Noir, X-men Noir.

Spider-man, and the X-men have been around a very long time. Their stories have been told from different angles, different time lines, and in different mediums (from comics, to movies, to video games.) This just means Marvel has to be extra creative to give these Heroes a new type of story to captivate us. Crime Noir, the most classic form of crime fighting in fictional media, is notorious for “super heroes” such as Dick Tracy, and Roger Rabbit, but is a setting that Marvel hasn't been a part of...

Until now. Marvel has unleashed a few Noir-esque comics of the aforementioned; Spider-man, and X-men and even Daredevil (which I was unable to find much information on,) as limited releases to start off 2009 with some good old fashioned mob crime.

Set on the streets of New York City in the1930's – which are notorious for the “bad times”, when gangsters roamed the streets unchecked, prohibition has taken hold, and crime is at an all time high - Heroic private investigators are called to action to solve the most brutal crimes, and put the most vicious criminals behind bars. In this case, the heroic P.I.'s are indeed, Superheroes – and I hope to see more of them popping up in the future (Deadpool especially.)

With an established Marvel universe full of top notch villains, you can expect to see the dangerous “mob bosses” as nemesis characters of their named series (Such as Goblin in Spider-man, and The Brotherhood in X-men.) Take Spider-man in a trench coat, revolvers and tommy guns, Add a dash of mystery, mix in some illegal booze, and you have the recipe for Marvel Noir. I'm assuming, based on some random Internet searches, that the Marvel Noir series' will extend to other heroes as well. So, here's lookin' at you, kid.

Tuesday, January 13, 2009

Nintendo to play games for us?

After reading this article, in which lies the next top secret Nintendo advancement, which will allegedly stream a player hints in video form, solving puzzles for “stuck gamers,” I became very nervous for the next generation of players. With the Wii, it felt like Nintendo was working hard to swat the stereotyping “gamers are lazy” fly, but now they appear to be feeding the fly our minds.

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The patent hinges on a form of automated gameplay -- likely sequences pre-recorded by a game's developer -- that users can turn on, described as "digest moving image." For example, it could show a game's character navigating a level to reveal its solutions to stuck players -- or simply to allow players to experience it [the game] without investing the time for an entire playthrough.

Forgive me if I'm mistaken, but I seem to recall Nintendo's most notorious games are adventure/platformers. Adventure/platformers put as much an emphasis on gameplay, as they generally do on puzzle solving. Being someone who finds puzzles to be engaging, challenging, and fun, I would be very upset if someone sat down with my 6-year-old-self and showed me exactly how to solve a puzzle, or I were allowed to simply frame the puzzles box and take credit for the completed works. Stacking empty video game boxes on your shelf to show off would have a similar effect.

People need challenges so their brains learn, children especially need this type of mental stimulation, to start problem solving early on. Problem solving with most adults is difficult enough, but if our next generation just tapes a box to a wall to take credit for a job well done...well, we're in trouble.

Sure, there are people that become very frustrated with games (and are very frustrating to watch), but if they are to learn to play games, or in essence, solve their puzzles, they need to practice. People need to get stuck, so they can figure out how to get out of a situation – be it in video games, in the workplace, at school, etc. One of the best life lessons is failure, because “Why do we fall, Bruce?”

Many games have included their own hint system in the programing. Many of the hints are an optional “check this screen if you are stuck”, but others are more , what's the word, irritating? When it was impossible to bypass some problem solving fairies. But to develop an entire system devoted to bluntly solving problems for you...Where's the sense of accomplishment that gamers crave, if they "solve" something by watching someone else do it, instead of trial and error?

As a 23 year old gamer, I have thus far avoided feelings of “Dern whippersnappers – why, back in my day we were happy with this, none of your fancy, shiny graphic thingies.”

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But if this new form of gameplay, where the game may actually play itself, I will likely take the geezer stance on games, and boycott the next generation a decade or so prematurely. There does appear to be an "off" switch to these helpful tips, but am I mistaken in thinking many people will take advantage of this system and abuse it to some extent?

Here's the the legal Mumbo Jumbo (the patent) for those interested.

Thursday, January 8, 2009

Co-Optimus.com: Game Together!

(re-post from beetstro.com, and look, the banner is too long for my page!)

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With more game developers focusing on the multi-player aspects in video games, a community website like Co-Optimus.com, which focuses on - you guessed it, Co-Op gaming, is bound to make waves. While still following the formula of breaking news, podcasts, forums, and user-reviews - Co-optimus additionally presents us with an awesome community to discuss multi-player games, meet up with other players interested in the art of social gaming, and has a really fantastic staff to boot.

Now is a great time to make a free account with Co-Optimus.com, visit their threads, and perhaps you'll run in to some awesome online gamers that fit your style! I even contributed with an open Meet 'n Greet thread, just for people to become acquainted with one another. Check it out, and I'll see you there!

Tuesday, January 6, 2009

Vestige Reviews.

Vestige: A mark, trace, or visible evidence of something that is no longer present or in existence. In this case, Games that are no longer in the media radar, that may be forgotten or ignored. Vestige Reviewing will be the reminder of games lost.

Patience as a virtue is something lost on the majority of gamers. Game reviewers seem to acknowledge (see: take advantage of) this by competing to release reviews on the most recent big-title games as quickly as possible, cranking out reviews like inbreeding rabbits. This particular style of timely review is fantastic for many sales reasons, but is very difficult to keep up with for a person like me.

This got me thinking, what kind of “person” does that make me?
- I go to work every day, mostly on-time.
- I pay my bills.
- I feed my cats.
- I hang out with my friends.
- I have limited “resources.”

All of these things are qualities many gamers possess. So, how many gamers can really run out and buy brand new games - assuming they care about their credit, or groceries? I find many times, I forget about some games I had been meaning to try, because I had to wait due to time and financial restraints. Obviously there is always the ability to rent, but then we have the issue of wasted time and convenience.

I will now make an attempt to explain why I'm rambling.

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In order to gain an audience, each reviewer has their own specific gimmick. Unfortunately, I don't personally have the financial resources to keep up with the mainstream “brand new games” reviews – nor do I want to be the 23049th person to review Gears of War 2, while hidden gems may be ignored.

My goal, as an infrequent and unpaid reviewer (with a life, and job unrelated to the field), is to bring around video games after the hype has died down, or the particular game misses the hype train completely. The games I will be reviewing will be at least 3 months on the market – or however long it takes for a reasonable price drop, before I give them a one over, and generally be classified as the underdogs. The titles I hope to be able to recommend will hopefully be original, affordable, and enjoyable. (If they are not, you'll know that, as well.)

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Tenchu Z may qualify...

This style of review is for the “people like me”, people with responsibilities and restrictions; The responsible gamers that find it impractical to invest the hefty fee on a new game price tag. The people that may overlook a great game, or forget about something they were meaning to try, because it was blocked by the next best thing.

Why Wait?

In my opinion, seeing reviews on the same game 114 times in one week is a bit excessive. I wonder why one would risk the $60 cost because someone rated a game at a “7.0”, and another person gave it a “9.5”, or some ultra critical writer slaps a “2.3” on a title. What do these numbers mean? With few guidelines around most reviewers, these numbers are simply that – numbers.

My goal is to offer reviews on a more down-to-earth, honest level, as the price should be a much smaller factor. I can honestly take apart the important aspects of a game, lay them out in front of you, and hope to influence a decision, spark a happy reminder, or make you glad you didn't waste your time. Time is often more important than money, so would whatever game I hold in my hands be worth your precious time?

I'll grade it, so you read it?

Many popular games utilize the 3-strikes-you're-out system. Bosses will often take 3 hits to disable, such as Mario, Banjo-Kazooie, and many Zelda bosses. Many games default to 3 lives, or a health bar able to take 3 hits to start; Again Zelda makes the list, Contra (sans up-up-down-down code,) and arcade classics such as Pac-man and Asteroids gave you 3 chances to lose your quarters. Even to pick at random uses of 3; Metal Gear Solid 2 has a boss fight, where there are 3 Metal Gear Ray's surrounding, and assaulting (you)Raiden, and many J-RPG games will have a 3 party system, where only 3 active members of your party may engage in battles or missions at any time.

Point is, The power of 3. There are only 3 major things I'll look for in games, and I'll grade them with 3 points; Functionality, Content, and Fun. My goal is to break down each review in these three parts, each with a numeric value of 1-3. 1/3 being terrible, 2/3 is acceptable, and 3/3 is outstanding. Each section will be summarized then graded, and you have my review. Ta-da! Unfortunately, with this standard, reading may be required, hopefully it's manageable.

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Overlord definitely fits the bill.

Lets define these terms, just to be on the same page, shall we? Fun is pretty straightforward – I ask; is the game enjoyable? Does it make one have fits of 'the giggles' on occasion? Is the challenge just enough, but not frustrating? Does the experience stay with you for hours after playing, enhancing ones mood throughout a hectic work/school day?

Functionality would be how everything works. Are the maps and menus use-able and visually appealing? Are there glitches? Are the controls user friendly? And just because it has been an issue recently, is the text readable on the screen?

Content is the icing on the cake, it's all the little extra tidbits we come to enjoy in games. Is the storyline engaging, in depth, and coherent? Are the graphics shiny enough to stand up to our standards? Is the music something write home about? Is there a character creation mode, and if so, is it in depth and truly customizable? Most of these (see: Graphics and music) I won't focus on too much, but they are somethings that we, as a generation, deem important.

Now I ask for feedback; as a general “newb” in the game, I have yet to establish my guidelines set in stone. Would this system, the 3x3 breakdown of games, be something you, as a user, would look forward to reading periodically? I may have a viable time line set up, and a writing guide for myself, as soon as I establish where I am with this, and other websites in contrast with my other life-activities.

Now imagine me, only begging for feedback to better my reviews.